﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using XNADota.ContentPipeline.Data;
using XNADota.Input;

namespace XNADota.UI
{
    public class MiniMap : UIElement, IInputHandler
    {
        private Label _MiniMapBackground;

        public MiniMap(Game game)
            : base(game)
        {
            string name = string.Format("Data//UI//MiniMap//MiniMapBackground");
            LabelSetting setting = game.Content.Load<LabelSetting>(name);
            _MiniMapBackground = new Label(game, setting);
        }

        public override void Draw(GameTime gameTime)
        {
            _MiniMapBackground.Draw(gameTime);
        }

        public void ProcessInput(GameTime gameTime, InputState inputState)
        {

        }
    }
}
